This might all sound like regular football played with a stylus, but there's more to it than that.Įach football player has a form value determined by a series of stats which denote who's likely to win an encounter. Tapping on another character or tapping on an area of unmarked pitch kicks the ball there, and should you happen to get near the goal, tapping somewhere inside the net starts a goal-battle. The pitch is viewed aerially, and you use the stylus to draw lines to where you want a character to move to. The football/battling segments are where Inazuma Eleven Go: Light shines brightest. Who in their right mind would think that an anime-football-RPG-hybrid would work? But I can just imagine one solitary person smiling, nodding, and thinking Yes! This is brilliant! A game of about 63 halves "Well, how about we take the classic RPG formula, Anime-ify it, and make it all about football?" Here's how I imagine it went down: "So you know how you wanted to make a smash-hit RPG?" someone said, attempting to sound completely sane. I'd love to have been there when the idea for the Inazuma series was first pitched.
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